deleted some logging.
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@@ -390,8 +390,6 @@ impl Game {
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let p0 = &v0_rotor*&origin*&v0_rotor.Reverse(); //Produce a vertex of the ship in the world frame.
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let p0 = &v0_rotor*&origin*&v0_rotor.Reverse(); //Produce a vertex of the ship in the world frame.
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let p1 = &v1_rotor*&origin*&v1_rotor.Reverse(); //...
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let p1 = &v1_rotor*&origin*&v1_rotor.Reverse(); //...
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let p2 = &v2_rotor*&origin*&v2_rotor.Reverse(); //...
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let p2 = &v2_rotor*&origin*&v2_rotor.Reverse(); //...
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let message = format!("{}", &p2);
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console::log_1(&message.into());
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draw_point(&self.context, &(com*&origin*com.Reverse()));
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draw_point(&self.context, &(com*&origin*com.Reverse()));
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draw_point(&self.context, &p0);
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draw_point(&self.context, &p0);
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